User manual
WZ Control is a launcher, optimizer and performance monitor for Call of Duty: Warzone on Windows. It checks your PC, applies the settings that help the game (with a backup so you can undo them), shows you live what's happening while you play and records captures so you can compare before and after each change.
Getting started
Installation (one time only)
- Unzip the
WZControlfolder wherever you like (for exampleC:\WZControl). - Double-click
Instalar.bat. It asks for administrator permission and installs everything in one step: .NET 10, PawnIO (the driver used to read sensors), PresentMon (measures FPS) and LibreHardwareMonitor (temperatures). Anything you already have is skipped. - WZ Control shortcuts are created on the Desktop and in the Start menu, and they always open the app as administrator.
Opening the app
- Open WZ Control from the shortcut. Windows will ask for administrator permission: it's needed to measure FPS and apply settings.
- The app runs without a console window and leaves its icon in the system tray, next to the clock. If you don't see it, it's under the ^ hidden-icons arrow.
- If the app is already open, the shortcut just brings the existing window to the front: two windows never open.
- The first time, a getting started tour guides you through 6 steps: check your hardware, measure your controller, analyze your PC, optimize, lighten Windows and monitor your results. You can skip it and replay it anytime from Help.
The system tray
- Double-click the icon: opens the window (a single click does nothing).
- Right-click: Show / Hide the window, turn the overlay on or off, Open WZ Control when Windows starts and Quit WZ Control.
- Closing the window with the X doesn't close the app: it keeps measuring, with the overlay and hotkeys active. Use Quit to exit.
- Open WZ Control when Windows starts (checkbox on Home or in the icon menu): the app starts with Windows straight to the tray, without asking for permission each time. Untick it to remove it.
The main window
Above all tabs is the header:
- App version next to the name (major.minor.build format).
- Basic / Expert: basic mode hides technical data (0.1% low, frametime, per-core CPU, process tables, Analyzer curves and green rows in Optimization).
- ES / EN: changes the language of the whole app, including this manual.
- Detected game: shows whether Warzone (or Modern Warfare 4) is open.
- PLAY WARZONE: launches the game with Battle.net or Steam (detected automatically).
- Quit: closes WZ Control completely.
Below it is the metrics capture bar (see Analyzer).
Home
When the app opens it only shows information about your PC; nothing is analyzed and no monitor is turned on.
- PC, processor, graphics card and RAM: model and specs. The processor and graphics card show their tier with a color (Enthusiast, High-end, Upper mid-range, Mid-range or Entry level) and a comment on what they can deliver in Warzone; RAM keeps its rating.
- Storage: each drive with its type, health, temperature and free space. Measure speed runs a real read and write test.
- Monitors, network and installed Call of Duty: information about each one (monitors are informational only).
- Controller · polling rate: pick your controller under Your controller (USB, receiver or Bluetooth), press Measure controller and rotate both sticks for 5 seconds. The result feeds the full input lag in Live.
- Optimization profile and the Optimize button (see the next section).
Optimization
Press ANALYZE MY PC to check everything. You'll see:
- Warzone readiness: a 0–100 score and the 3 actions with the most impact.
- Full checkup by category with traffic lights: green (good), yellow (worth reviewing) and red (problem). Each row explains what it is, what you have and what's recommended, and has a button when it can be fixed from Windows.
- ↻ Scan again re-checks with a single click.
- The analysis is saved: next time you open Optimization you'll see the last analysis instantly while it re-scans in the background (the button says "Checking for changes…"). If something changed, the "The following changes were detected" screen lists each setting with its previous and new value.
Optimize and profiles
Optimize applies everything that can be fixed automatically in one go: Windows settings, the video driver's global settings and the game's config file. There are three profiles:
| Profile | What it's for |
|---|---|
| Max competitive FPS | Graphics at the lowest that doesn't hurt visibility, Reflex with Boost, no blur or frame generation and no FPS caps. |
| Competitive + streaming | The same, but keeps (or sets) an FPS cap to leave headroom for the stream encoder. |
| Balanced | Only what lowers latency and removes annoying effects; keeps visual quality. |
Game to optimize. Above the profiles you pick Black Ops 7 or Modern Warfare 4; each option covers that version's multiplayer and Warzone. By default it picks the one you played most recently (its config file is the last one modified). The checkup, the list of all values in the file and "Optimize" use the chosen game's file:
| Game | File (in %LOCALAPPDATA%\Activision\Call of Duty\Players) |
|---|---|
| Black Ops 7 (multiplayer and Warzone) | s.1.0.cod25.txt0 and s.1.0.cod25.txt1 (both are fixed) |
| Modern Warfare 4 (multiplayer and Warzone) | s.1.0.cod26.txt |
- Before applying you see the exact list of changes (current and new value) and a liability disclaimer you must accept by typing ACEPTO (or I ACCEPT).
- Game files are only written with Warzone closed, always with a backup copy.
- 🕘 History and restore shows every change WZ Control made, with its date and the list of what changed. You can go back to any point: everything that came after is undone, in order. The last item is the Initial state (before optimizing): Go back to the initial state leaves your PC as it was before the first change (Windows, driver and game files).
- Before going back you see what will be undone. Undone points stay crossed out with their date. With Warzone open its config file isn't restored: close it first.
- What can't be changed from Windows (BIOS, some NVIDIA App or AMD Software options) stays as manual pending, with its guide.
- If a Windows, driver or game update changes something after optimizing, Home warns you with a Reapply button.
BIOS version
The checkup shows your motherboard's BIOS version and date and tells you whether there's a newer one:
- ASUS and MSI: the manufacturer's support page is checked. Green = you have the latest; yellow = there's a newer one (with its number and date).
- Other brands, or if the manufacturer doesn't respond: it's judged by age (over 9 months = there's probably a newer one).
- Intel Core 13th/14th gen with a BIOS from before September 2024: red, because it lacks Intel's fix for the instability of those processors.
- See your board's BIOS opens your model's support page in the browser.
BIOS guides
When TPM 2.0, Secure Boot or XMP/EXPO aren't right, the See instructions button opens a step-by-step guide for your motherboard brand (ASUS, MSI, GIGABYTE/AORUS and ASRock), with illustrations, warnings, Restart to BIOS and Save as PDF.
RendererWorkerCount
It's the number of threads Warzone uses to prepare each frame. WZ Control reads your processor's real topology and calculates N = your most powerful threads (those on the fastest cores with the most cache; with Hyper-Threading/SMT each core counts as 2).
- Green with N, N − 1 or a lower value. If it's lower or on automatic, a note suggests N or N − 1.
- Red if it exceeds your powerful threads: it can cause stuttering and irregular frametimes.
PC balance
Shows how well your processor, graphics card and memory complement each other in Warzone:
- Word grades: Excellent, Good, Fair or Poor, for the whole PC and each component.
- CPU ↔ GPU gauge: where your PC falls between "CPU limits" and "GPU limits". The white marker is your PC at native resolution; the blue one, with your current game settings.
- Estimated FPS by resolution and graphics quality: pick the quality (Minimum, Basic, Balanced, Ultra or Extreme) and you'll see a table by resolution and DLSS/FSR mode. Under each figure it says what holds it back (GPU or CPU). Green = fills your monitor's Hz, yellow = close, red = far.
- Recommended resolution: the highest one that fills your monitor's Hz.
Tools
- Network and upload: measures your real upload and download and bufferbloat (how much ping rises when the connection is full). Uses about 100 MB.
- Monitor: detects whether your display has G-SYNC/FreeSync and whether HDR is on, and tailors the V-Sync and FPS cap advice.
- Share report: saves an image to Downloads with your hardware, score and pending items, to ask for help on Discord or forums.
Lightweight Windows
The Windows tab reduces background processes without touching what Windows needs: network, audio, security, Windows Update, drivers, anti-cheat, launchers and peripherals never appear in the list.
- Apply recommended: only items marked Safe.
- Maximum: Safe + Moderate (each item explains which feature you lose).
- What you do use: tick printer, Xbox / Game Pass, remote desktop, Windows Hello, etc., and they'll never be touched.
- Pause while you play: stops Windows Update, the indexer and other services when Warzone opens and resumes them when it closes.
- Background apps while you play (optional, off by default): while the game is open, browsers, launchers, cloud sync, animated wallpapers and Adobe apps get lower priority and Windows efficiency mode; optionally, the RAM they aren't using is freed when the match starts. Nothing is closed and everything goes back to normal when you close the game. Music and chat/voice (Discord) come unticked so audio and voice aren't cut. WZ Suite apps (WZ Control, WZ Audio, WZ Defender and their processes) are never slowed down. In the Diagnosis (Live and overlay) they never count as a warning either: they show in green as "WZ Defender active".
- The Benefit on this PC label (high, medium or low) is calculated from your hardware and what you have open. It helps mostly on PCs with 16 GB of RAM or less and 6 cores or fewer (e.g. RTX 2060 / 3050 machines): fewer stutters and a steadier 1% low. Average FPS changes little and it doesn't free VRAM; with 6 GB cards or less it's best to close the browser with video.
- File cleanup: temp files, dumps, error reports and the Recycle Bin (shader caches are not deleted).
- Restore all puts every item back as it was.
Live
Monitors only turn on with this tab in view (or while recording a capture or with the overlay on), so they don't take resources from the game.
Performance panel
Eight live figures; the color shows the state (green = good, amber = review, red = problem):
| Figure | What it means |
|---|---|
| FPS | Frames per second, compared with your monitor's Hz. |
| 1% low | FPS of the slowest frames: measures smoothness. |
| Input lag | Total time from moving the controller until you see it: controller + PC Latency + monitor. |
| PC Latency | The PC latency reported by NVIDIA Reflex (or "~" estimated if the game doesn't report it). |
| What limits your FPS | Graphics card, processor or an FPS cap (game, driver, V-Sync or Reflex). |
| Warzone server | Ping to the server, its location and the game's traffic: ↓ download and ↑ upload. |
| CPU and GPU | Usage, temperature and power. |
- End-to-end latency (approx.) = controller (½ of the polling interval measured on Home) + PC Latency + monitor.
- The monitor part depends on its panel type and Hz: scanout to the center of the screen (½ refresh) + monitor processing + half of its typical response time (GtG). WZ Control recognizes the type by model (list of known gaming monitors) or by name («OLED», «TV»); if it doesn't, it assumes IPS and asks you to pick it in Home → Monitors → Panel.
- Reference at 240 Hz: OLED ≈ 2.4 ms · TN ≈ 3.7 ms · IPS ≈ 4.7 ms · VA ≈ 6.3 ms. At 144 Hz: OLED ≈ 3.9 · IPS ≈ 6.6 · VA ≈ 8.7 ms. OLEDs are the fastest (near-instant response); VAs the slowest, especially in dark shades.
- ↓/↑ traffic: counts only Warzone's connections, not the rest of the PC. If your network card doesn't expose outgoing packets, upload is measured with Windows network events (the tooltip says so).
- WZ Suite apps (Expert mode): one box per app —WZ Control, WZ Audio, WZ Defender and WZ Creator (and WZ Meta when it ships)— with its CPU, GPU, RAM and disk and a breakdown of its processes (engine, Edge window, PresentMon, LibreHardwareMonitor, ffmpeg…). «Disk» is what the app reads and writes per second (includes network) and «Uses» the size of its folder. It refreshes every 5 s; closed apps are shown in gray. Suite apps are never slowed down while you play.
Route quality to the server
The Warzone server card shows Route to server: Good / Fair / Bad and how many ms your connection takes over what's expected for the distance. Click it for details.
- When it's measured: at the start of each match (a few seconds after joining) and every 5 minutes, since every match can land on a different server. ↻ Analyze again repeats it right away. It pings each router along the way (like a traceroute), in the background and without touching the game.
- What it tells you: minimum ping vs. expected, where the delay appears (your network or Wi-Fi, your ISP's access, an intermediate segment or the server's network), whether the route takes a detour (e.g. Mexico City → Los Angeles → Dallas) and whether there's packet loss that reaches the server.
- Would an ExitLag-type route optimizer help? The answer comes from the above: yes when the problem is in an intermediate segment another route can avoid; no when the route is already good or the problem is in your home, your ISP's access or the server (every route goes through there). You'll also see how many of your recent matches in that data center had a bad route: if it repeats, it's worth trying.
- The table marks in red the hop where the delay appears and stays. A router that answers slowly or not at all isn't a problem if the next ones are fine: many routers give ping low priority. Router locations are approximate.
- You can also show it in the overlay (the Route item, unticked by default).
What affects your performance
The Live diagnosis says in plain words what limits your FPS and warns if a background app uses a significant share of the GPU, CPU or RAM (an animated wallpaper, a video recorder, a browser playing video, the antivirus…), if VRAM or RAM is full or if a component is overheating. Each warning comes with a short tip.
Overlay
- Overlay: a box with your metrics on top of the game, like RTSS. Turn it on with its button or the Ctrl+Shift+L hotkey (configurable).
- It isn't injected into the game: it's its own transparent, click-through window. Turning it on in-game doesn't take focus away from Warzone.
- It shows with Warzone in Borderless fullscreen or windowed; in exclusive fullscreen Windows doesn't allow drawing on top.
- Packet loss (the Loss item, ticked by default): the % of the last 60 probes (one per second) that didn't come back. During a match it's measured to the Warzone server (or to the last router that answers if the server doesn't reply to ping); outside a match, to the Internet. Green: under 0.5 %; yellow: up to 3 %; red: 3 % or more. If you had already set up the overlay, tick it in ⚙ Overlay settings.
- Jitter: how much the ping varies from one second to the next. A steady ping feels better than a low one that jumps around; above 8 ms it turns yellow and above 15 ms red.
- Frametime graph: the last 4 seconds as a line; stutters show up as red spikes. If you also have Frametime, it sits right below its value.
- Stutters: how many stutters this game session has had. The color depends on those in the last minute (green under 3, yellow under 10).
- Optional overlay items (unticked by default): What limits your FPS, Server location (city and country of the match server), Route (route quality to the server) and VRAM. PC Latency (optional, Latency group): the time inside the PC from your click to the screen; NVIDIA Reflex's when the game reports it and, otherwise, estimated (render + half a frame). 0.1% low, power, RAM, network and time aren't in the overlay: they're still in Live. Also GPU usage per engine, like Task Manager: 3D (the game), ENCODE (video encoding: recording or streaming with NVENC / AMF / Quick Sync) and DECODE (video decoding), to see how much a recording or streaming app uses. Measured on the card the game runs on; yellow above 80 % and red above 95 %.
- End-to-end latency (formerly «Input lag»): the full estimated delay of controller + PC + monitor; it always shows ~ because it's approximate.
- Put it on your stream (HTTP overlay source): WZ Control keeps a copy of the overlay on a local page with a transparent background. The address is under Live → ⚙ Overlay settings, in “HTTP overlay source:” (usually
http://127.0.0.1:8765/overlay), with a Copy button.- In OBS or Streamlabs: Add source → Browser → paste the address (width 800, height 1000) and place it above your Game Capture. No display or window capture and no color key needed.
- In TikTok LIVE Studio: if your version has a link or browser source, use the same address. If not, press 🪟 Show window: the overlay opens in its own window («WZ Control · Overlay», dark background, with its own metallic icon of green, yellow and red bars) that fits its size by itself and keeps updating even when the game covers it. In TikTok add Window Capture and choose it. With OBS you don't need the window: use the address. When you quit WZ Control (Quit) the window closes by itself; during an update it stays open and shows data again when WZ Control is back.
- It uses the same metrics, size, layout and logo you pick for the overlay, and works even with the desktop overlay off (WZ Control keeps measuring while the page is open).
- Bigger: add
?zoom=1.5at the end; different opacity:?op=100. - Very light: one request per second (about 1 KB), only what changed is redrawn, and it pauses when the source is not visible.
- If another program uses port 8765, WZ Control takes the next free one and the address changes: copy it again.
- The desktop overlay window does not show in OBS’s list (it is a tool window) and TikTok sees it empty: use the HTTP source or Show window to stream it.
- Always visible while it's on, with or without a game open, until you turn it off. WZ Control remembers if you left it on: when the app opens again (also when it starts with Windows) the overlay comes back by itself, like NVIDIA's.
- Groups: counters are shown in colored containers: Performance (FPS, 1% low, frametime, graph, stutters), Latency (end-to-end), Network (ping, jitter, loss, server, route), CPU, GPU (usage, temperature, VRAM) and, last, Diagnosis (what limits and the diagnosis).
- Free position: pick a corner (or top/bottom center) and fine-tune it with the arrows (10 px; with Shift, 1 px) or with ✥ Move with the mouse: drag the overlay and press Done (while moving it doesn't let clicks through; it locks by itself after 90 s).
- ⚙ Overlay settings: metrics, position, size, shape (list or row), opacity, logo and the hotkey.
Match analysis mode (Analyzer → Matches)
- What it does: detects each match (45 s of steady connection to the same Warzone server), saves its summary when it ends and compares it with the previous one. Matches under 3 minutes are discarded. Turn it on with Analyze my matches automatically; with the game open WZ Control keeps measuring even if you close the window (about 1 % CPU, same as with the overlay on).
- Start and end: the match ends when traffic with the server stops for more than 10 s (a disconnection also counts as the end). To measure only gameplay, the loading stutters at the start and the end-of-match screen are discarded (always the first 10 s and the last 5 s, and more if there are strong stutters there, up to 60 s on each side).
- Summary: average FPS, 1% low and 0.1% low for the whole match, stability (1% low ÷ average), noticeable stutters, frametime spikes, end-to-end, total CPU, saturated threads (logical cores above 85 %), GPU, how long the CPU was the limit, ping, jitter and loss.
- Comparison: sentences that explain the result, e.g. «you used more CPU but your 1% low went up: that's good». Less CPU usage isn't better: if the game uses 4 of 12 threads at 100 %, the total shows ~33 % but rendering is short of threads.
- Map: when each match ends, WZ Control asks “Which map did you play?” (bottom left, with “Skip”); you can also set or change it in the match card. The list depends on the game version: Black Ops 7 — big Verdansk and Avalon; small (Resurgence) Haven's Hollow, Rebirth Island and Fortune's Keep. Modern Warfare 4 — big Hajin and Verdansk; small Rebirth Island, Zodiac and Vondel. Plus “Other big map” and “Other small map”. Each match is compared with the previous one on the same map; if there is none, with one of the same size. Average FPS changes a lot with the map; stability and stutters, little.
- Full config file: at the start of each match the game's whole config file is saved (every key and its value). In the match card, the ⚙ You changed N setting(s)… box lists every key that changed since the previous match (before → after), for example
RendererWorkerCount 4 → 6. Data the game rewrites by itself (hardware detection, window position, seen notices) and keys that change in almost every match without you touching them don't count. - Delete a match: the ✕ on each row of the list (asks for confirmation).
- Compare with any match: in Compare with: you pick another match; by default the most similar previous one is used (same map or same size).
- Configurations: matches are grouped by identical file: if a single key changes, it's another configuration. They're numbered in the order you used them (Configuration 1, 2, 3…). The table shows, per configuration, matches and averages of 1% low, stability, noticeable stutters, FPS, 0.1% low, frametime spikes, saturated threads, how much the CPU limited, end-to-end, total CPU and how much the 1% low varies between matches. Green marks the best value of each column and 🏆 the best overall performer (1% low, stability and stutters weigh more), with sentences saying what each one was best at and how reliable the result is. Filter by map (or large / small maps) for a fair comparison. What changed in each configuration shows the keys that changed versus the previous one. Play at least 3 matches with each configuration.
- Render thread analyzer (RendererWorkerCount): suggests 2 or 3 values for your processor, applies them with the game closed (with a backup), you play a full match with each and it recommends the one with the best 1% low and fewest noticeable stutters. If your graphics card is the limit almost all the time, it warns there will be little difference.
- Per game version: Warzone runs on the current Call of Duty version and each one has its own file. WZ Control detects which one is running by its executable (cod25-cod.exe = Black Ops 7; cod26-cod.exe or cod.exe = Modern Warfare 4), shows it in the analyzer and only counts matches from that version. If you play another version mid-test, it warns those matches don't count.
- Overlay: the Match item (Analysis group) shows the state and, when the match ends, how it went versus the previous one.
- Noticeable stutters: a frame over 30 ms and 4 times slower than normal, during the match (menus, loading screens and the first 30 s don't count). This is what the overlay's Stutters item shows. Smaller spikes (over 2.5× normal) are almost never perceptible and are only used to measure how even frames are.
Details and streaming
- Per-core CPU: each bar shows Warzone's share and that of other processes.
- GPU, memory, processes and apps using the GPU: Warzone is always highlighted.
- Streaming: detects OBS, Streamlabs, TikTok LIVE Studio and other streaming apps, warns if they encode on the CPU and, on demand, suggests codec, resolution and bitrate for each platform.
Analyzer
Recording a capture
- In the Metrics capture bar choose the duration (20 s to 10 min, or Manual; 30 s by default). The app remembers the duration and delay you chose, also for the in-game hotkey and, if you want, a delay to get back to the game. Give it a name (for example, "low shadows").
- Press RECORD or, in-game, the hotkey (Ctrl+0 by default; click the hotkey button to change it). A beep sounds when it starts and another when it ends.
- The capture stores every frame, the sensors, the game settings and the detected problems with the exact time.
Reading a capture
- FPS (max, average and min per second), 1% and 0.1% low, input lag, stutters, frametime, curves, sensors, per-core usage and the game settings at recording time.
- Verdict: a summary in words and a list of findings with the cause and what to do. Detected = cause confirmed with the data; Possible = probable cause based on the pattern.
- If FPS were stuck at an FPS cap, the verdict says so and doesn't confuse it with a processor limit.
Compare, delete and export
- Tick 2 to 4 captures and press Compare: % differences and which game settings changed.
- Each capture's ✕ deletes it; Delete ticked deletes the selected ones; Delete all empties the list. It always asks for confirmation.
- Export CSV to open the frames in Excel or CapFrameX.
Help
This tab shows the manual in the selected language (ES / EN) and is updated with every version of the app. ▶ Getting started tour replays the guided walkthrough. Download PDF saves the manual to your Downloads folder, with the app's logos and the author's signature.
Updates
- When the app opens (once a day) WZ Control checks wzcontrol.app for a new version. If there is one, a green bar appears at the top: What's new shows what changed, Update now installs it and Later hides the notice until the next version.
- Update now downloads the version, checks that the author published it (digital signature), that the file is for WZ Control and that it arrived complete, closes WZ Control and reopens it already updated within a few seconds. Your settings, captures and history (
datafolder) are kept. It never updates without your click. - You can also update with the game open: WZ Control doesn't touch the game; it closes for a few seconds and comes back by itself in the tray, without opening its window over the game. The overlay returns if it was on and the current match's measurement starts over. You only need to wait if you're recording a capture.
- The Updates card in this tab shows the installed version and the last check; you can Check for updates any time and turn off the automatic check.
- If something fails while installing, the previous version is restored and the app tells you when it opens. You can also update by hand: download the .zip from wzcontrol.app, close WZ Control from the icon next to the clock and copy the
WZControlfolder toC:\replacing files.
Troubleshooting
| Problem | What to do |
|---|---|
| FPS don't show up | Keep Warzone in front (minimized, it doesn't draw frames). PresentMon restarts by itself; details are in data/presentmon.log. |
| When optimizing: "Photo mode and game filters… -104" | With the NVIDIA App, the driver doesn't allow changing that setting from outside. It stays as a manual item: in the NVIDIA App go to Settings → Features and turn off Game Filters and Photo Mode (or Alt+Z → ⚙ → Features). |
| The overlay isn't visible | Use Borderless fullscreen or windowed in the game. If you're not using Warzone, keep the game in front for a few seconds so WZ Control detects it. |
Instalar.bat keeps asking for administrator permission | Fixed in 1.20.35. In older versions: right-click Instalar.bat → Run as administrator. |
| "Couldn't check for updates" | Check your connection or that something (firewall, antivirus) isn't blocking WZ Control. You can always download the new version from wzcontrol.app and copy it to C:\. |
| The green bar says it can't be installed from the app | This happens with versions older than 1.21 or if the signature isn't valid: download the .zip from wzcontrol.app and update by hand once. |
| In Windows: "Windows protects that setting on this PC" | Some Windows 11 builds lock certain keys even for administrators. Make the change by hand where the message says (e.g. Settings › Personalization › Taskbar › Widgets). |
| CPU temperature is missing | Open LibreHardwareMonitor (installed by Instalar.bat). |
| Upload (↑) shows "–" | Your PC doesn't allow measuring the game's outgoing packets; all other metrics keep working. |
| A setting changes back | An update changed it: use Reapply on Home. |
| Something went wrong after optimizing | In Optimization open 🕘 History and restore and go back to the previous point or to the initial state. |
The engine's messages are saved in data/wzcontrol.log.
Security and privacy
- WZ Control isn't injected into the game and doesn't read its memory. FPS come from PresentMon (Windows events, the same method used by the NVIDIA App and HWiNFO), and the overlay is its own window.
- The interface runs only on your PC (
127.0.0.1) and actions require a per-session code. - The app only goes online to locate the match server (IP geolocation), to check the manufacturer's site for a newer BIOS for your board (once a day, when analyzing) for the ping and speed tests you run, and to check wzcontrol.app for a new version (once a day; can be turned off in Help). That check sends no data about you. It never installs an update without your click, and only accepts versions signed by the author.
- Before changing any setting the original value is saved; the Change history lets you go back to any point or to the initial state.
Contact and credits
App developed by El Viejo Odioso.
Contact (information only): christian.calvo@outlook.com
Did you like WZ Control?
I built WZ Control in my spare time, after many nights of testing, so anyone can get the most out of their PC in Warzone. It's free and it will stay free. If it helped you gain FPS, get rid of stutters or win a match or two, consider buying me a coffee: every donation, however small, keeps me motivated to keep improving it. Thanks for playing with WZ Control!
☕ Donations: click here to donate (secure card payment via Stripe)